Hi, i’m having an issue using the camera rail rig: I made a path for my car and attached to it, then I dupicated the rail to create the same path for my camera. The problem is that in the sequencer, in some points the car moves like it’s lagging or stuttering, it seems to have nothing to do with splines cause the path is pretty smooth and especially, i have this issue on a totally straight path too.
I tried to search online for the same problem but i only found something about the Async Physics settings so i tried to enable and disable it in both the project settings and assets settings but nothing changes.
I’m currently using the City Sample project on Unreal 5.4, in which i tried also to delete the traffic blueprints which usually spawn cars on the road.
The problem persists even in final render
Is there a way to fix this?
Tx
Go to your Rail
Select RailSplineComponent (if you dont see it select the + and add it)
On the Details Panel, go to Spline > Advanced
Set Reparam Steps Per Segment = 100
This issue is only when looking at the editor or also in the render?
Some times in the render it will be smooth but in the editor its laggy due to the physics being constantly updated.