I want to make a FPS Game That is Real World. It will depend on a Camera Projector System , Which means I will have a projector with a Camera attached to it . The Projector will output the Game with enemies and Targets to shoot at. I will use a LaserGun Which will shoot on the targets in the output image of the projector , the camera will capture the laser X,Y Coordinates , and will Spawn A projectile into the world Shooting at the enemies . I already have everything ready , Is there a way to capture the laser coordinates and map it into unreal engine while calibrating the projector screen to get an accurate result of the laser location ?!