I want to make a character camera post process to turn to black and white in a function call. I’m stuck at this point, struct ref is empty and stuff. What should I do next?
Plug the camera into the struct ref pin
To do that, you can simply drag the camera component from the components window (which should be on the top left by default) into the Event Graph.
Hope this helps!
Camera component is not compatible with color grading settings structure
Drag out of the camera and type set post process
I’ll get back to you when I get to launch my PC again. I need to take a look at my own approach, which I can’t remember right now.
Hey @Ravein, so to adjust the default post processing on your camera, you can select the camera component from the Components window and navigate to the Details window while it’s selected. There, you’ll be able to adjust the settings to your liking like this:
But to switch to another post process setting on your camera, you can promote the Post Process Settings pin to a variable like this:
And set it’s default values!
Hope this helps
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