Hi comrades. I made a widget that shows my face. its pipeline is simple. widget contain image, image has material brush, material use texture as color, and this texture is just render target that use picture from scene capture camera. Now i see that windet is much darker than pawn camera. No matter what settings I use but my scene capture component do not want to use postprocess settings. I tried to put post process into pawnBP but only follow camera obeying his settings, camera that write info to texture do not want listen any post process. Maybe its just a glitch. I use 5.5 that crashes all the time
I found that I must use final color in capture settings.