Camera "pop" / getting stuck from capsule collisions on too small overheads

Can anyone tell me where I need to start to fix this “popping” effect ? It’s third person blueprint with first person camera. I think it’s coming from the capsule being too small but fudging through anyway, but too noob to figure out how to fix it.

Thanks in advance

https://youtu.be/mOEWW37FG-g