Camera Pivot point ?

I’ve used Yaw and Pitch to control the direction of the Camera. I tried adding a Spring Arm hoping it would work but it doesn’t. Is there a way to get the Camera rotating not at it’s point 0 but the actor’s 0 ?

Hope that makes sense.

Is your camera set to use control rotation? Is it a component of the pawn or a separate camera actor?

Camera is in a Pawn, and no use control rotation is not set. The use pawn as rotation only works if the spring arm has this set.

Thanks.