In some way, probably while piloting the cinematic camera mesh actor, I moved the pivot positioning. This has changed all my camera’s positions in the Sequencer, so it pretty much ruined all the shots I had.
Is there any way to reset the pivot? The Pivot orientation is the want I need. The camera is displaced.
Basically need to move the camera back to its place
If anyone is wondering When you
select camera
in details window (left side is says "Edit in C++ " ) select Camera Component
And write 0 to every entry of TRANSFORM