Hello there. I just started learning Unreal Engine and I’m currently working on a personal project. It’s kinda of a RTS type of game but only a simple RTS like with some cubes and spheres. I need some advise about the camera panning. I have managed to do a rotate and zoom of the camera with the help of some tutorials here and on Youtube, but I am having issues with the panning.
The issues I’m having is that the panning works when I move the mouse to the top, bottom, left and right side of the screen, however, the moment I rotate and I start to pan, the panning gets inverted. Like if I rotate 360 degrees and I start to move the mouse on top of the screen, the camera will start to pan on the opposite direction.
I have read on the forums that I should use something like add relative rotation but I am really clueless about it. How can I accomplish this? Thank you very much in advance. I have attached a snippet of my blueprint.