Camera Pan Following Spline Blurring at Certain Points of the Level

Hello,

I am seeing an issue with my camera pan for a main menu. I have the main menu on a separate level and I am streaming our gameplay level in the background, where I have the spline to run the camera pan.

Here is the code for the camera pan, located in the main menu level game mode:


Where “Current Path” is the actor blueprint with the spline component and “Pan Time” is the length of the pan, in seconds.

The pan works fine when I load the main menu level initially, but when I reload the level from gameplay, say when the character dies, I am seeing certain parts of the camera blur on the splice path. This only happens when the main menu level is being reloaded, not upon initial load of the level.

How I reload the main menu level:
open-main-menu

And how I am streaming the gameplay level from the main menu game mode:
stream-level
Where “Level Name” is the name of the level to stream.

Here is a video of what I am experiencing (intense blur warning):

Please let me know if you have any questions or clarifications. Any help would be greatly appreciated!

Could the streamed in level have a post processing volume that you are entering during the camera pan?
If it has any types of effects added as post processing materials then it could cause the distortions.

Also try turning off anti-aliasing & tsr and see if it persists.

Looks pretty strange

Thanks for responding!

There are currently no post processing volumes in the streamed level.

Turning off anti-aliasing didn’t solve it alone, but I was able to solve it by changing AA to MSAA and setting Motion Blur to false.

Thanks again for pointing me in the right direction!

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