Camera overlap detection=


I’ve been trying to figure out a way to have the blueprint in First Person Template to detect when the Camera (from the First Person Character Blueprint) enter in overlap with a specific trigger.

I don’t want to trigger when the pawn overlap or when the camera look at it, but when the camera is actually inside the trigger.

I couldn’t find a way to do that.

Any ideas?


Here is a solution :
For this setup , 1-you need to attach a Collision Box to your fps camera , add a component tag to it “CameraVolume” ; 2- A Trigger_Bp with a Collision Box