Camera Orientation Question

I just solved a big problem I was having with jitters in my characters lower body by switching from Use Character Controller Rotation Yaw to Orient Rotation to Movement when I go from moving to idle. I do the opposite when going from idle to moving. The problem is when moving between the two the camera snaps into place. Is there a way to smoothly transition between the two?

Actually the problem is when I run this blueprint. I have this connected to the should move variable in the animgraph. When the true branch runs the player snaps into position after I move the camera. When I disconnect it everything behaves normally.