Camera orientation jitter during some movements on character

Hey , sorry about the delay here.

I’ve created a test-case using an example third person blueprint template character with the following event tick added:

If you add a scenecomponent attached at somewhere above the head of the character (the point was to raise the third person view so the target wasn’t obscured by the trace for this particular test case).

My point is that if you run around with the character changing left-right movement quickly, you’ll notice that the trace lines actually “jiggle” with the character momentarily, which isn’t the case for the actual camera being used to render the scene, which theoretically is the same camera used for the trace. So with respect to the trace camera you should never see any movement of the trace, however you do. Which is what I’m seeing in game when I try to render my teleport target position.

Let me know if this makes things clearer?

Ta.

Phil.