So if I have a camera and an object, each in it’s own blueprint, I’d like to have the camera look at the object. BUT, I don’t want to have the object right at the center in the camera view, but more to the right.
The problem appears when I have to make the camera orbit the object, but also keep the object non centered when looking at it.
The view I want to maintain is depicted in the image below. The square would be the object(non centered), that would have to remain in that position of the camera view even when the camera orbits around that object.
Anyone have any idea how to arrange the code and what functions to use to achieve this?