Camera Orbit around mesh

Hello,

I have blueprint composed of a camera stuck into a springarm and a mesh. the idea is to get an orbiting camera arounf a mesh

I have widget with one button for a static camera and another one for the blueprint composed with the spring arm, a mesh and a camera.

Switching to the cameras work via the widget button but my problem is the support to be orbiting camera is absolutely not moving or zooming.

Maybe someone have an idea why nothing is moving.

thank you


orbiting works after managing Possess player to 0 but zoom thru mouse wheel not working…

orbitin 2

try this How to use mouse wheel as input? - #7 by Everynone
i feel you’re using the wrong event.

yep exactly, my problem is i don’t even know how to construct his nodes…but thanks!

those things are easy to find on internet or this forum How to create a right mouse click event with Blueprint?