Am I going crazy?
Camera is attached to Spring Arm component. Setting a Rotation or an Absolute Rotation does absolutely nothing in the Blueprint’s viewport:
In the editor Viewport, it looks as it should be to how I set it in the Blueprint’s viewport.
Upon pressing play, it all resets back to the default Spring Arm/Camera position. I even tried to just rotate the camera by itself and it all resets. What am I doing wrong here? I need the Camera Settings Use Pawn Control Rotation checked here and I even tried going through toggling each Inherit Pitch/Yaw/Roll and it’s defiant. Can’t just have a camera by itself or else I’ll lose the Lag functionality with the Spring Arm.
Thanks in advance to anyone who can steer me in the correct direction (or rotation, if we want to be technical)!