Camera Offset Maya to UE4?

Hi guys!

We’ve been working on a short film for school on Maya and we’re trying to switch the render engine from Arnold to UE4 (4.26). We’ve been working with the camera offset parameters and can’t find the equivalent in UE4. Does the parameter even exist? Is there a way to change it manually or with some code?

329508-cameraoffset.png

We have looked online everywhere and the only solution we can find is to move the cam BUT our parameters need to stay as they are in Maya.
We have tried exporting the cams as FBX, DAE FBX and even tried using the live link option, but the offset doesn’t work.

How could we solve this problem?

Thanks in advance