Camera object is visible during the game scenario

Hi guys. I’ve just started to learn UE5 with some tutorials. When I’m trying to animate a camera (my idea outside of tutorial), I’ve got a problem - camera object is “visible”. But i turn off visibility in settings and turn on Hidden in game, but camera object is still ruining my view.
Showcase: youtube video example
Simple TimeLaps By camera object, get from actor of class.
Thanks

Could it be there’s the default pawn being spawned? the default pawn is a sphere, and your scene looks like to be fully unlit/emissive, so maybe that’s why the default pawn looks like a black circle.

If that’s the case, you can set the default pawn to None on your Game Mode. (or whatever you need)

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that is because you are too close to the action.

the camera is too “large” and it cuts off when is too close up to an object and this gives the impression of a hole in the image.

you could fix this by changing the Near Clip Plane

Edit → Project Settings → General Settings, there is a Near Clip Plane

but another alternative is to move the camera game object back and then use the lens options to change the zoom. like those 35mm 75mm that stuff

but if is a 2D game better to use an orthographic camera which doesn’t has this near clip issue

Thanks for answering, it worked for me.

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Sorry bro the real problem was with a default pawn spawned, thanks for answering

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Glad to be of help!

no problem!

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