I’m working on a character creator level with 2 sublevels, which both of them are loaded using widget buttons. In the persistent level I have a pawn camera and one skeletal mesh with a walkcycle.
The idea is to change the level/environment/lights and keep both camera and skeletal mesh the same across all the sublevels, but I don’t know how to make the camera to load in the sublevels.
So what you’re looking at doing is called level streaming- you’ll have one persistent level - where everything non-unloadable goes - and multiple non-persistent levels.
You’ll unload extra levels to load in new ones - but it’ll mostly just be lights and environment. Here’s some documentation to get you started!
Thanks for the link! I figured that was something wrong with the way I created the project. I started with a fresh third person project and everything seems to be working fine!