From the other characters perspective the camera moves around but it doesn’t look down or up would i have to **Replicate looking ** somehow
Character.h
void TurnAtRate(float Rate);
void LookUpAtRate(float Rate);
Character Cpp
void ACharacter1::TurnAtRate(float Rate)
{
AddControllerYawInput(Rate * BaseTurnRate * GetWorld()->GetDeltaSeconds());
}
void ACharacter1::LookUpAtRate(float Rate)
{
AddControllerPitchInput(Rate * BaseLookUpRate * GetWorld()->GetDeltaSeconds());
}