camera not replicating on dedicated server

From the other characters perspective the camera moves around but it doesn’t look down or up would i have to **Replicate looking ** somehow

Character.h

void TurnAtRate(float Rate);

void LookUpAtRate(float Rate);

Character Cpp

void ACharacter1::TurnAtRate(float Rate)
{
	AddControllerYawInput(Rate * BaseTurnRate * GetWorld()->GetDeltaSeconds());
}

void ACharacter1::LookUpAtRate(float Rate)
{
	AddControllerPitchInput(Rate * BaseLookUpRate * GetWorld()->GetDeltaSeconds());
}

It only happens on dedicated server

does anyone know why this is happening