Camera not attached to a pawn


I would like to build on a sports game where the camera should follow the ball, and not a pawn.

From the samples given with UE4, the camera is a component attached to the character. It may become a problem because I’d like to be able to let multiple local players play in the same time on the same computer, and I don’t want a camera for each player, but rather a unique camera.

Would it be possible to attach it to the ball actor? And can the character class work without any camera at all? Or should I link the character’s camera to the ball’s camera?

Thanks for the answers to all these questions :slight_smile: