camera not a pivot point how do i reset it position back to the pivot point ?

Hi I have done a animation in the Sequence and some how along the way my camera is offset from the Pivot point or position that is showing/want in the Sequencer,

When i click the top left view menu button to have the view follow the camera the message reads " toggles showing the exact camera view when using the viewport to pilot the camera (Ctrl+Shift+C)

but i want what i see when the button is OFF and it’s not correct when the button is ON ?? the camera and the render it’s in the wrong position with a major offset

when i check the view in another viewport using prospective the camera icon or 3D model that represents the camera is not at the camera position arrows ( XYZ ) ?? i have moved the camera off it’s pivot point ? how do i reset it it back to be on it’s pivot point ?

seem it something to do this the pilot

I see this in related to unreal 4 “In “Details” tab Select the
“CameraComponent (Inherited)”;”

where is this in unreal 5 ?

Camera pivot displaced? - #5 by TheT4D check