I reduced the Near Clip Plane of the camera (in Project Settings > Near Clip Plane; from 10.0 to 2.0) so that I could scale my first person arms and weapon down to fit inside the player pawn capsule to prevent the meshes from clipping through static world objects (the same way this problem is handled in Unreal Tournament).
This caused decals to fade out at very close distances, so I reduced the Fade Screen Size of the decals to a very small value to try to compensate for this (even tried 0.0), which helped, but decals still won’t render at the same distances as they did when the Near Clip Plane was set to 10.0.
I want decals to render at far distances again: Is there anything else I can do to cause decals to render at large distances after reducing the size of the camera’s Near Clip Plane?
How is this handled in Unreal Tournament? Are decals just not drawn at far distances, or are there other variables that can be manipulated? (I’m going to check UT and its source code later to try to find an answer to this, just thought
I’d ask here in case someone else knows the answer, and since others might be facing this problem too).
Thank you!