I’m fairly new to UE4 dev. so maybe it’s a noob question.
I have a blueprint with a spring arm component and a camera as a child, I’ve build controls for this. So far so good.
It’s a fairly large mesh, my camera rotates around this mesh, I can zoom in and move etc.
Problem is when I zoom in close enough and rotate my cam (using mouse input), the cam just flies through the mesh.
How can I prevent the camera from doing this?
I’ve already experimented with collision but this seems to “clamp” the camera inside the collision mesh, instead of blocking the camera from going inside the mesh in the first place.
Thanks in advance!