Camera moves through/behind objects

Hey, Just wondering how I can stop the camera going through the map/static meshes when I pan around/look up or down?
Don’t remember this happening in the templates, but my character isn’t using one of the template characters and I don’t see any collision settings on my camera :confused:

The templates use a “Spring arm” component, which the camera is parented to. You should be able to find this in your characters Blueprint. You should set the distance of the arm to be the distance your camera is currently from your character, and then zero out the parented cameras position.
Let me know if I’m not being specific enough :slight_smile:

And when you use a fps template: :slight_smile: