My camera(pawn) in FPS project rotates only in yaw (Y). The other axis seems
to be locked I’m receiving a data from tracker: the values are correct for all axis.
My blueprint works fine for Yaw “Add Controller Yaw Input”.
But when I add “Add Controller Pitch Input” (or Roll) with same logic, nothing happens.
So obviously other two axis are locked somewhere. But where ?
I did check every place I could think of…
(ClassDefaults Pawn “Use Controller Rotator Pitch, Roll, Yaw are all checked”).
Where and how I can unlock them ?