Hello,
Please bear with me as this is all very new to me. If I am using an completely wrong approach, I’m perfectly happy to start from scratch and do it the right way.
I’m trying to set up a blueprint that will allow me to easily set the view to preset targets (that I have set up using Target Point actors).
The purpose is to have a system where I can plug in a shortcut key and the target actor to a single node and have the view smoothly move to it upon pressing that key.
To do this, I have:
- Created a blueprint class that inherits from Default Pawn.
- Created an Event within this class called “MoveToDestination”
- The MoveToDestination inputs a Target Actor (to get the location and rotation of it).
- I’m using Move Component To to set the location of the Pawn to the Target Actor
The above works for position. However, I cannot set the rotation using Move Component To and I don’t know how to fix it.
I can set the rotation using Get Player Controller and Set Control Rotation, but I need it to translate and rotate at the same time.