xKoan
(xKoan)
August 10, 2020, 5:20pm
1
Hello all,
I’m trying to implement a system where the player can move the camera with their mouse when holding down the right mouse button. I used this guide although modified some things to get closer to what I want:
https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/2/4/index.html
Here is the setup for my Pawn class:
And my Project settings:
The problem is that left mouse button also allows the camera to be moved. What am I missing here?
Not at a machine right now, but does it need to be an action mapping, not axis?..
xKoan
(xKoan)
August 10, 2020, 7:22pm
3
No problem, and thanks for the response.
I tried the above, and it doesn’t allow me to hold the RMB and look around. Should I be adding in a loop or what else am I missing here?
Ah - didn’t realize you were looking, thought it just a click… :-/
But I think the left is also working because it’s axis. It’s seen as the opposite axis.
Maybe you can use IsMouseButtonDown to cancel the input if LMB is held…