Camera movement between 2 points that are assaignt by the player (see the film in discription)

Just sort of thinking out loud here, but…
Two actors, one for start position, one for end position.
User sets location of both of them, there are a million ways to do that, hard to know what the best way would be without more context.
Then use a timeline to power a lerp between world position of actor 1 and world position of actor 2. set the position of the camera to the output of that lerp.
Is that sort of where you’re looking to go?