Camera movement between 2 points that are assaignt by the player (see the film in discription)

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Juist 2 locations in 3D space with a camera movement between them
Its verry important that the player can set these locations

How to make it?
Help would be appreciated

Lookup “Set View target with Blend” aswell as “interpolation”. Your Points can be Transform or some Camera Actor. Once you click your Button to store your Transform in a Variable or move the Camera you want to Blend to to your current Transform. If you decide to go with interpolation you probably want to use a Timeline for that.

Play around its not that Hard to Set Up. If you get Stuck Post me what you got so far and I will Guide you in the Right direction.

Good Luck and have Fun =)

Just sort of thinking out loud here, but…
Two actors, one for start position, one for end position.
User sets location of both of them, there are a million ways to do that, hard to know what the best way would be without more context.
Then use a timeline to power a lerp between world position of actor 1 and world position of actor 2. set the position of the camera to the output of that lerp.
Is that sort of where you’re looking to go?

Yeah thanks

Thank you it Works