Camera Movement based on Pawn position

Hi all, I am new and I need your wisdom :slight_smile:

I am designing a game where the camera is following the pawn (springarm and all) from one specific side, but should also react differently when the pawn reaches a particoular position in the level, to have a different prespective of the scene.

Normally the camera is at a fixed distance to give the player a good framing of the scene around it, but I wuld like it to:

  • follow left/right to recenter on the player only if the player hits 1/3 of the shot,
  • follow it deeper in the scene only if it goes in certain points of the level.

How should I approach this?
Thank you in advance!