Hi guys. I am trying to make a 2 axis camera move. I have 4 lines and 12 column, together 48 positions.
Touch on my phone:
From Left side to Right side: move camera 566points to Left----
From Right side to Left side: move camera 566points Right----
From Right Up corner to Left Down corner: move camera 849points Up and 283points Right----
From Left Up corner to Right Down corner: move camera 849points Up and 283points Left----
From Right Down corner to Left Up corner: move camera 849points Down and 283points Right----
From Left Down corner to Right Up corner: move camera 849points Down and 283points Left----
What i have to do for make a blueprint for this camera move?
So it seems you already know required offset to camera. I think you camera not alone and contains in character or pawn. So in that case simply move your pawn/character by “SetActorLocation”, and to coordinated give “GetActorLocation” + your offset.
Edit: Example - Example of offset posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
I mean we have different way how make it. i have only 1 lane and 9 column for test X axis. Its work perfekt when i push Left i am moving to the left and on the oher side when i push rifgt. But if i want add Y axis, its totaly randomly movement. Sorry of quality png but i have max 5.2MB for pictures
Maybe it’s because on timeline that responds for Up and Down, exec “Update” didn’t connect to anything?
Yea I forget it because before i make a picute i delete Y part. So i fast copy X axis part and forget connect that pin. But when i have all connect it make too same problem. You can see it in video