I want to smoothly rotate my camera following the target and zoom it.
I use camera modifier and ModifyCamera function. Problem is fucntion input values returns always the same values - defaults, not current, same with FOV values.
Camera jitters and dont do what i want, just returns to it default values every tick.
Add modifier logic (begin play):
Actor Event Tick has no logic.
If i try to set values without FInterp or RInterp - everything works correctly.