Camera Modifier

I want to smoothly rotate my camera following the target and zoom it.
I use camera modifier and ModifyCamera function. Problem is fucntion input values returns always the same values - defaults, not current, same with FOV values.
Camera jitters and dont do what i want, just returns to it default values every tick.

image

Add modifier logic (begin play):

Actor Event Tick has no logic.

If i try to set values without FInterp or RInterp - everything works correctly.

Problem solved that way

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