Camera Misaligned on Animation

Hi, I’m currently making a mod where I’m introducing some custom animations. I’ve got the animations in-game, but the camera is constantly turned 90 degrees clockwise, instead of facing forwards. The game has a socket called CameraPoint that is attached to the bone b_forhead on the player’s mesh. I’ve tried the obvious fix - rotating the bone to reorient the camera, but it doesn’t do anything. The problem looks like this:

As you can see, camera facing the wrong way. Any hints on what I might do?

Maybe you rotated the mesh by 90 deg while doing so. Check whether the root bone aligns with UDK axis.