Hello. I have a game where the Cinecamera meshes should be seen in the game.
This works fine when in the Editor´s Stand alone-mode. But when the game is packaged, the camera meshes are not seen. Have tried everything Chat-gpt etc suggests.
Any idea what to do:)
The first screenshot is from the Stand alone -mode, second camera replaced with a cylinder mesh. The second screen shot from a packaged game. I´m almost sure this worked in 5.0 and lower.
Yours, Ramses


Hi Ramses,
The first thing I think of is the Project Settings → Packaging option to ‘Exclude editor content when cooking’ (But it is off by default.)
You can find that CineCamera mesh inside your Engine’s ‘Content Folder’
(If you don’t see ‘Engine’ under ‘Content’ in your content browser, enable ‘Show Engine Content’ in your content browser settings)
You’ll then be able to find SM_CineCam and make a copy of it into your Content folder.
Let us know how that goes!
Hello Astrotronic
Thank you but does not work. The mesh is already in the content folder. Do not know if this has anything to do with this, but the camera is connected to cg-element an composure composing.
I found a workaround. Linked an “empty” camera not connected to cg and composure next to the “real” camera.
Yours, Ramses
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