I am trying to play an animation and limit the camera movement by using Set Yaw/Pitch Max/Min.
It works on the server-side without any error, but when I try to do the same thing on the client, the camera manager returns none.
Is the camera manager only available on the server? If yes, how do I change the variables in the server and replicate them to the clients?
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewYawMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint: FirstPersonCharacter Function: Execute Ubergraph First Person Character Graph: EventGraph Node: Set ViewPitchMin