Camera Manager returns none on client

I am trying to play an animation and limit the camera movement by using Set Yaw/Pitch Max/Min.
It works on the server-side without any error, but when I try to do the same thing on the client, the camera manager returns none.

Is the camera manager only available on the server? If yes, how do I change the variables in the server and replicate them to the clients?

Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewYawMin
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMax
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMax
Blueprint Runtime Error: "Accessed None trying to read property K2Node_CustomEvent_Camera_Manager". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMin
Blueprint Runtime Error: "Attempted to assign to None". Blueprint:  FirstPersonCharacter Function:  Execute Ubergraph First Person Character Graph:  EventGraph Node:  Set ViewPitchMin