so the basic problem im having is when the camera manager takes control of the player’s camera, the children of said camera, in this case a spring arm and a stick object attached to it, become detached from the camera, resulting in the children replicating the rotation of the socket the camera is attached to ( the head of the model ) instead of the cameras rotation. the only problem is i don’t know if the children are actually being detached from camera, as the spring arm still moves in unison with the camera whenever affected by the manager. i simply need to the spring arm to replicate the camera’s movement and rotation as it normally would when unaffected by the manager. Any help on this problem is appreciated, even if very minor.