Camera lowers to floor when colliding with walls?

Hello. I have been working on a game from the 3rd person template forever now, and have finally had enough of the default camera. The camera works fine most of the time and I’ve modified it, but one thing remains. **The camera will lower to the floor if it collides with a wall I am nearby. **This is really annoying because if I’m in a small room, instead of the camera just getting closer to my character, it drops down to the floor. Or if I pass by something the camera collides with for a second, the screen jerks to the floor and back.

I just want to make it retain whatever height the player set it at when it collides with something, but I’m not sure where to begin with that. I could use some guidance. Thanks.

you should have a spring arm already from the default.
try attaching it to the capsulw component by parenting it.

Alternative.
On the camera (or child actor) enable a collision and add a manual check.
from that check, transition to a front facing camera (use child components to blend).
transition back to the rear camera when the collision ends.

I’m sure you can find tutorials out there on this.
Tough i have yet to see one about using child actors properly…

I really would need a tutorial because what you said doesn’t immediately make sense to me. if you could suggest one, or at least what to look up, that’d be great.

I want to add somerhing similar to my project, so ill shoot one in the next hour or so and share. (Takes about 3 hours avg before they get uploaded usually).

Sounds good, hopefully it will work for us.

Part 1 is out.
I have 2 ready to publish as well.
​​well.the one you need is part 4, I need to edit that footage still.