Hello. For my work I need a cinematic lookat camera to track a moving object in sequencer. Instead of using the rotation settings in Sequencer, the camera will translate along the path but always looks at a key object while both the lookat object and camera are both moving. This is intended to recreate a smooth stabilizing method for camera movement. I was able to make this work in an older version of UE4, but it broke and I can’t figure out how to fix it. BTW, this issue has nothing to do with spawnable/posessable objects. I tried with both spawnable and both possessable in 4.15.1 and neither method worked. Please help!
Did you try with the look at settings in the cinematic camera?
yeah, and it says 404.