Camera Lock on target for a camera Only project

Hello Unreal users!

I have a project with 14 camera actors, with the ability to rotate and zoom for each, they are grouped in a 3x4 and a 1x2 fromat, for each4 camera setup theres a multigate, that switches the cams based on a keyboard press.

In the level I have sequence player(with spawnable actors), the cameras are used to inspect the sequence.

Now what I want is the ability to Mouse Click on a staticmesh actor(Sequencer spawned) and have it as a lock on target allowing the camera to rotate around it, and reset back to position when lock on is released, I tried this but didn’t seem like i’d work.

I pretty much don’t know how to do it, and I am rather new to unreal as well.
I would appreciate any possible help/tips on how to achieve this.

Thanks in advance.