Camera Location on World Partition mini map not updating during non-PIE

Hi all. I searched as much as I could for an answer.

This is a seemingly small issue driving me crazy: The white arrow (camera location) when I’m using the editor is not updating on the World Partition when not simming. The arrow does update when playing the level. The arrow did work at one point. Also my partner using the same build does not have this problem so it might be a local issue? Looking for any advice/hints.

Had the same issue and tracked it down to having more than one perspective viewport (without knowing it tbh). Just switch to the viewport grid view (four viewports) and change any other perspective views to left/right/front/back. World partition editor will always use the camera location/rotation of the very first perspective viewport it finds.