I don’t understand why the end location for my line trace is always the same position in the world. The start location updates, but the end is always the same spot no matter where you move.
Line Trace
FVector Start = PlayerCamera->GetComponentLocation();
FVector End = PlayerCamera->GetComponentLocation().ForwardVector + 1500.f;
FCollisionQueryParams Params;
Params.AddIgnoredActor(this);
DrawDebugLine(GetWorld(), Start, End, FColor(255, 0, 0, 1), true, 10.f, 2, 20);
return GetWorld()->LineTraceSingleByChannel(Hit, Start, End, ECollisionChannel::ECC_Camera, Params);


