This isin’t ideal for multiplayer as i suggested above
Just as an example because it’s an fps, imagine you have 32v32 you now have 64 players replicating a value every time they move their mouse for the occasion that they shoot something
But I’ll help never the less,
When the player rotates the camera in any way ( IA_Look ) set a variable with the transform of the camera… Replicate this value, plug that in in place of your select node