Camera Lag Blueprint

How do I add some camera lag when I drag my mouse around to move the camera on rotation


? I know enabling camera lag on the spring arm is the easy way, but I need that effect done in blueprints because I need it to take place before something else in the sequence node. This is what I have so far which moves the camera around with my my mouse.

vInterpTo should work well here. Inputs should set the target interpolation will try to arrive at.

Vinterp has yellow inputs that my green ones dont work with?

Right click pins to split them or use fInterpTo.

I cant seem to get this to work. What exactly plugs into what?