Hello Angel!
I found that the problem was in the way that I create the camera.
If i create the camera on the viewport ( see pic 1 ) the camera jumps away when the render starts.
But if i create the camera on the sequencer ( see pic 2 ) All works fine… i dnt know about the difference betwen both systems but i could solve the error just creating the camera on the Sequencer and not in the viewport.
So! I think the problem was there, maybe just a Ue5 bug… idk
Even with that! Thank you so much for your help!