I have the same problem as the owner of this thread: Camera orientation jitter during some movements on character - Character & Animation - Unreal Engine Forums
But I do not understand how this problem was solved in the linked thread.
My character looks like this:
The character settings look like this: (I think this is the interesting part)
I move the character with this:
And the mouse rotation is done with this script:
I have no idea where this shaking effect comes from.
Has someone a clue for the problem?
lot of people have this isssue and nobody know why
Don’t know if you solved it but it was doing something similar to my camera because the camera has logic against collisions with objects. So the bumps would move the camera in a jittery way. Went in to my collisions for objects and set the flag for the camera to “ignore” and no more jittery behavior. I hope it comes close to it and sorry for reviving an old thread.
Possibly related: In the player character blueprint, under the CharacterMovement component, uncheck the “Orient Rotation to Movement” option, then add the following to the third person character blueprint:
Let us know if this works or not.
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