Basically, I’m trying to have the 3rd person player Camera that’s on a Spring Arm to focus on both the player and the locked-on target.
I do that by getting a point between the player and the target and having the Camera look at it using “Find Look at Rotation”.
The logic works as intended but the issue I’m having is that when I move left and right while locked on the camera has a bit of a horizontal jitter.
Here is my logic inside the player blueprint.
And here is the issue in action.
https://www.youtube.com/watch?v=Q5Qk9BxGHv0