I am working on a Archviz project that require to cover a 30k KM radius.
I have set up an Orbit Camera with Spring Arm BP in my scene.
The rotation work fine when the Camera Distance are below 8000, but when it goes beyond 8000, the camera jittering very badly and ghosting effect occur too.
Does anyone know how to fix this or it is UE4 bug.
P.S. My current solution is to rescale all my entire scene to 1:50 to reduce the camera distance. But with this method, I have problem when migrating other assets from other project which the models are using 1:1 scale.
(Admin: I tried searching the similar problem but found nothing to solve therefore I started a new thread. Please redirect me to the post if someone already posted same problem)