But doesn’t this only reset the camera to the wanted position? Is there a way to ONLY move the player without touching the camera components? And for reference, it does work perfectly fine when I set up a keybind e.g “8.” This will trigger my interface event to fire which fixes the player’s rotation without affecting the camera. But upon countering (which is inside my enemy BP, since the enemy sphere trace is checking if it hit the collision sphere on my player) it will call the exact same function as a message and will work except with the camera jitter.
Also just saying; I am fairly new to UE programming