I know it’s been the camera all along. It’s the only thing that could alter the viewport for a moment. I came here to fix it. I haven’t altered the camera at all from the third person template; it’s the base camera, set to every default setting.
I have the exact event being called as shown in the one image. One has 4 as the input. The other is my counter event.
The counter logic runs inside my enemy component (this is the default parent enemy class) If there is anything inside there that points to an issue, let me know. (FYI, for the actor has tag nodes, “Counter” is to check if my player’s collision box is present, if it is, the counter logic will fire, if false, damage will be applied.