I have a true first person camera parented with my head but when I run towards a wall or a box or whatever my camera goes through it for less than a second. All this objects (wall,floor,box,spheres) have collisions set on blockall.
Any idea of to avoid the camera clipping into these objects?
Wow I tried this yesterday but I probably forgot to put the camera front inside the capsule so thank you very much
One last thing I noticed that this works for walls and objects but when I fall to the ground (simulating physics) sometimes the camera still clip through it, I know why this happens but I think there’s no way to fix it without moving the camera right?
Yeah, the camera itself doesn’t have any sort of collision you can enable. Most games handle this by moving the camera into the 3rd person when the player dies. This is usually because ragdolls can be a little unpredictable.